Short cuts

Android Released Date features Activity Android Life Cycle Life Cycle of Activity ANDROID Version Micromax layout onCreate() onPause() onResume() onStart() Android 4.3 Android 4.3. Android One Android One smartphone Jelly Bean Life Cycle Moto X Nexus 7 Versions its Features latest Android 4.3 leak layout parameters onDestroy() onStop() 5G technology A new touchscreen display AT&T Android 4.4 KitKat release date Android. Apple Apple iPhone 5S Apple's iPhone 5 Battery CGL Canvas Nitro A310 smartphone HTC One Mini Huawei Technologies Layout Types Lenovo S5000 Mi3 Micromax Android One Moto 360 Moto G Moto G2 Online Payment Service SSC SSC CGL 2016 SSC CGL Apply online SSC CGL Notification SSC CGL important dates SSC CGL syllabus Samsung Samsung Tags:Galaxy Gear States T-Mobile Table Layout Tablets Verizon Visa Checkout Visa credit Wall Street Journal absolute layout airtel airtel entertainment android application development android gaming system android layouts android questions android rooting bundle debit cards developers facebook services finish() how to write android program iOS iPhone 5 identifying fingerprints indian developers installing interview questions on android for fresher iphone jailbreaking kitkat version libraries linear layout linux microsoft microsoft portal news note 8 pro nvidia online purchase operating system passport through smartphone redmi redmi note 8pro redmi note 8 redmi note 8 pro price redmi note8 pro specifiactions relative layout rooting run android application screen orientation smartwatch view

Thursday 5 September 2013

Android 4.4 KitKat release date, news

 Android 4.4 KitKat release date, news and rumors

Well, this is a surprise. Having long expected version 5.0 of Android to be given the code name Key Lime Pie, Google has instead handed the 'K' release name to Android 4.4 and in a weird cross-promotional deal it's called it Android KitKat.
As part of the deal Nestle is running a contest to win a Nexus 7 or Google Play credit through specially branded Kit Kat bars.
So, apart from the fact that the chocolate bar has a space between Kit and Kat and Android 4.4 doesn't. what do we know about KitKat so far?

Android 4.4 release date:


Android 4.3 recently arrived on the Nexus 7, Nexus 7 2012, Nexus 4, Nexus 10 and Samsung Galaxy Nexus but is yet to roll out to other devices. It'll also be arriving 'soon' on the HTC One and Samsung Galaxy S4 Google versions, with HTC saying it expects to push it out to developers by the end of September.
So now we can start to look forward to the Android 4.4 KitKat release date. But when? We'll take a guess at late October or early November 2013 for now – which is when we were previously expecting to see Android 5.0 break cover.

Android 4.4 features:

Android 4.3 came with a few minor upgrades including better multi-user customisation, support for Bluetooth smart technology and an updated keyboard. As a minor release, Android 4.3 didn't even get its own desert-themed name, sharing the Jelly Bean moniker with Android 4.1 and 4.2.
So with a brand new code name, we can expect Android 4.4 to bring some bigger changes, but all Google is saying at this stage is: "It's our goal with Android KitKat to make an amazing Android experience available for everybody."
From this, we can assume that Google wants to get Android onto less powerful devices, something we were previously hearing about Android 5.0 when it was claimed that the new OS would be optimised to run on devices with as little as 512MB of RAM.
We also learned from Android Central back in February 2013 that Google is working with the Linux 3.8 kernel. One improvement that this kernel brings is lowered RAM usage, which fits with Google's goal of bringing Android to more devices.

Android 4.4 phones:


In a commercial for its new operating system, Google revealed what seems to be the long-awaited Nexus 5.
Android KitKat
Shown off in a 38 second advert, the new Nexus handset looks to be equipped with a large camera and a matte black finish, carrying an LG logo on the back.
Google has since taken the video down, leading to further speculation that it did indeed reveal the Nexus 5

Wednesday 4 September 2013

Running Android Application

Running Android Application:
Before you run your app, you should be aware of a few directories and files in the Android project:
AndroidManifest.xml:

The manifest file describes the fundamental characteristics of the app and defines each of its components. You'll learn about various declarations in this file as you read more training classes.
One of the most important elements your manifest should include is the <uses-sdk> element. This declares your app's compatibility with different Android versions using the android:minSdkVersion andandroid:targetSdkVersion attributes. For your first app, it should look like this:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" ... >
    <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" />
    ...</manifest>
You should always set the android:targetSdkVersion as high as possible and test your app on the corresponding platform version. For more information, read Supporting Different Platform Versions.
src/
Directory for your app's main source files. By default, it includes an Activity class that runs when your app is launched using the app icon.
res/
Contains several sub-directories for app resources. Here are just a few:
drawable-hdpi/
Directory for drawable objects (such as bitmaps) that are designed for high-density (hdpi) screens. Other drawable directories contain assets designed for other screen densities.
layout/
Directory for files that define your app's user interface.
values/
Directory for other various XML files that contain a collection of resources, such as string and color definitions.
When you build and run the default Android app, the default Activity class starts and loads a layout file that says "Hello World." The result is nothing exciting, but it's important that you understand how to run your app before you start developing.

Run on a Real Device


If you have a real Android-powered device, here's how you can install and run your app:
  1. Plug in your device to your development machine with a USB cable. If you're developing on Windows, you might need to install the appropriate USB driver for your device. For help installing drivers, see the OEM USB Drivers document.
  2. Enable USB debugging on your device.
    • On most devices running Android 3.2 or older, you can find the option under Settings > Applications > Development.
    • On Android 4.0 and newer, it's in Settings > Developer options.
      Note: On Android 4.2 and newer, Developer options is hidden by default. To make it available, go toSettings > About phone and tap Build number seven times. Return to the previous screen to findDeveloper options.
To run the app from Eclipse:
  1. Open one of your project's files and click Run  from the toolbar.
  2. In the Run as window that appears, select Android Application and click OK.
Eclipse installs the app on your connected device and starts it.
Or to run your app from a command line:
  1. Change directories to the root of your Android project and execute:
    ant debug
  2. Make sure the Android SDK platform-tools/ directory is included in your PATH environment variable, then execute:
    adb install bin/MyFirstApp-debug.apk
  3. On your device, locate MyFirstActivity and open it.
That's how you build and run your Android app on a device! To start developing, continue to the next lesson.

Run on the Emulator


Whether you're using Eclipse or the command line, to run your app on the emulator you need to first create an Android Virtual Device (AVD). An AVD is a device configuration for the Android emulator that allows you to model different devices.
Figure 1. The AVD Manager showing a few virtual devices.
To create an AVD:
  1. Launch the Android Virtual Device Manager:
    1. In Eclipse, click Android Virtual Device Manager from the toolbar.
    2. From the command line, change directories to<sdk>/tools/ and execute:
      android avd
  2. In the Android Virtual Device Manager panel, click New.
  3. Fill in the details for the AVD. Give it a name, a platform target, an SD card size, and a skin (HVGA is default).
  4. Click Create AVD.
  5. Select the new AVD from the Android Virtual Device Manager and click Start.
  6. After the emulator boots up, unlock the emulator screen.
To run the app from Eclipse:
  1. Open one of your project's files and click Run  from the toolbar.
  2. In the Run as window that appears, select Android Application and click OK.
Eclipse installs the app on your AVD and starts it.
Or to run your app from the command line:
  1. Change directories to the root of your Android project and execute:
    ant debug
  2. Make sure the Android SDK platform-tools/ directory is included in your PATH environment variable, then execute:
    adb install bin/MyFirstApp-debug.apk
  3. On the emulator, locate MyFirstActivity and open it.

How to build first android application

Welcome to Android application development
This class teaches you how to build your first Android app. You’ll learn how to create an Android project and run a debuggable version of the app. You'll also learn some fundamentals of Android app design, including how to build a simple user interface and handle user input.
Before you start this class, be sure you have your development environment set up.
You need to:
  1. Download the Android SDK.
  2. Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE).
  3. Download the latest SDK tools and platforms using the SDK Manager.
If you haven't already done these tasks, start by downloading the Android SDK and following the install steps. Once you've finished the setup, you're ready to begin this class.
This class uses a tutorial format that incrementally builds a small Android app that teaches you some fundamental concepts about Android development, so it's important that you follow each step.


Creating an Android Project


An Android project contains all the files that comprise the source code for your Android app. The Android SDK tools make it easy to start a new Android project with a set of default project directories and files.
This lesson shows how to create a new project either using Eclipse (with the ADT plugin) or using the SDK tools from a command line.
  • Create a Project with Eclipse:

  1. Click New  in the toolbar.
  2. In the window that appears, open the Android folder, select Android Application Project, and click Next.
  3. Figure 1. The New Android App Project wizard in Eclipse.
  4. Fill in the form that appears:
    • Application Name is the app name that appears to users. For this project, use "My First App."
    • Project Name is the name of your project directory and the name visible in Eclipse.
    • Package Name is the package namespace for your app (following the same rules as packages in the Java programming language). Your package name must be unique across all packages installed on the Android system. For this reason, it's generally best if you use a name that begins with the reverse domain name of your organization or publisher entity. For this project, you can use something like "com.example.myfirstapp." However, you cannot publish your app on Google Play using the "com.example" namespace.
    • Minimum Required SDK is the lowest version of Android that your app supports, indicated using the API level. To support as many devices as possible, you should set this to the lowest version available that allows your app to provide its core feature set. If any feature of your app is possible only on newer versions of Android and it's not critical to the app's core feature set, you can enable the feature only when running on the versions that support it (as discussed in Supporting Different Platform Versions). Leave this set to the default value for this project.
    • Target SDK indicates the highest version of Android (also using the API level) with which you have tested with your application.
      As new versions of Android become available, you should test your app on the new version and update this value to match the latest API level in order to take advantage of new platform features.
    • Compile With is the platform version against which you will compile your app. By default, this is set to the latest version of Android available in your SDK. (It should be Android 4.1 or greater; if you don't have such a version available, you must install one using the SDK Manager). You can still build your app to support older versions, but setting the build target to the latest version allows you to enable new features and optimize your app for a great user experience on the latest devices.
    • Theme specifies the Android UI style to apply for your app. You can leave this alone.
    Click Next.
  5. On the next screen to configure the project, leave the default selections and click Next.
  6. The next screen can help you create a launcher icon for your app.
    You can customize an icon in several ways and the tool generates an icon for all screen densities. Before you publish your app, you should be sure your icon meets the specifications defined in the Iconography design guide.
    Click Next.
  7. Now you can select an activity template from which to begin building your app.
    For this project, select BlankActivity and click Next.
  8. Leave all the details for the activity in their default state and click Finish.
Your Android project is now set up with some default files and you’re ready to begin building the app. 
  • Create a Project with Command Line Tools:
  1. Change directories into the Android SDK’s tools/ path.
  2. Execute:
    android list targets
    This prints a list of the available Android platforms that you’ve downloaded for your SDK. Find the platform against which you want to compile your app. Make a note of the target id. We recommend that you select the highest version possible. You can still build your app to support older versions, but setting the build target to the latest version allows you to optimize your app for the latest devices.
    If you don't see any targets listed, you need to install some using the Android SDK Manager tool. See Adding Platforms and Packages.
  3. Execute:
    android create project --target <target-id> --name MyFirstApp \
    --path <path-to-workspace>/MyFirstApp --activity MainActivity \
    --package com.example.myfirstapp
    
    Replace <target-id> with an id from the list of targets (from the previous step) and replace <path-to-workspace> with the location in which you want to save your Android projects.
Your Android project is now set up with several default configurations and you’re ready to begin building the app. 
Tip: Add the platform-tools/ as well as the tools/ directory to your PATH environment variable.