Short cuts

Android Released Date features Activity Android Life Cycle Life Cycle of Activity ANDROID Version Micromax layout onCreate() onPause() onResume() onStart() Android 4.3 Android 4.3. Android One Android One smartphone Jelly Bean Life Cycle Moto X Nexus 7 Versions its Features latest Android 4.3 leak layout parameters onDestroy() onStop() 5G technology A new touchscreen display AT&T Android 4.4 KitKat release date Android. Apple Apple iPhone 5S Apple's iPhone 5 Battery CGL Canvas Nitro A310 smartphone HTC One Mini Huawei Technologies Layout Types Lenovo S5000 Mi3 Micromax Android One Moto 360 Moto G Moto G2 Online Payment Service SSC SSC CGL 2016 SSC CGL Apply online SSC CGL Notification SSC CGL important dates SSC CGL syllabus Samsung Samsung Tags:Galaxy Gear States T-Mobile Table Layout Tablets Verizon Visa Checkout Visa credit Wall Street Journal absolute layout airtel airtel entertainment android application development android gaming system android layouts android questions android rooting bundle debit cards developers facebook services finish() how to write android program iOS iPhone 5 identifying fingerprints indian developers installing interview questions on android for fresher iphone jailbreaking kitkat version libraries linear layout linux microsoft microsoft portal news note 8 pro nvidia online purchase operating system passport through smartphone redmi redmi note 8pro redmi note 8 redmi note 8 pro price redmi note8 pro specifiactions relative layout rooting run android application screen orientation smartwatch view

Friday 19 July 2013

Managing the Activity Lifecycle : Recreating an Activity

Recreating an Activity


There are a few scenarios in which your activity is destroyed due to normal app behavior, such as when the user presses theBack button or your activity signals its own destruction by calling finish(). The system may also destroy your activity if it's currently stopped and hasn't been used in a long time or the foreground activity requires more resources so the system must shut down background processes to recover memory.
When your activity is destroyed because the user presses Backor the activity finishes itself, the system's concept of that Activity instance is gone forever because the behavior indicates the activity is no longer needed. However, if the system destroys the activity due to system constraints (rather than normal app behavior), then although the actual Activity instance is gone, the system remembers that it existed such that if the user navigates back to it, the system creates a new instance of the activity using a set of saved data that describes the state of the activity when it was destroyed. The saved data that the system uses to restore the previous state is called the "instance state" and is a collection of key-value pairs stored in a Bundle object.
Caution: Your activity will be destroyed and recreated each time the user rotates the screen. When the screen changes orientation, the system destroys and recreates the foreground activity because the screen configuration has changed and your activity might need to load alternative resources (such as the layout).
By default, the system uses the Bundle instance state to save information about each View object in your activity layout (such as the text value entered into an EditText object). So, if your activity instance is destroyed and recreated, the state of the layout is restored to its previous state with no code required by you. However, your activity might have more state information that you'd like to restore, such as member variables that track the user's progress in the activity.
Note: In order for the Android system to restore the state of the views in your activity, each view must have a unique ID, supplied by the android:id attribute.
To save additional data about the activity state, you must override the onSaveInstanceState() callback method. The system calls this method when the user is leaving your activity and passes it the Bundle object that will be saved in the event that your activity is destroyed unexpectedly. If the system must recreate the activity instance later, it passes the same Bundle object to both the onRestoreInstanceState() and onCreate() methods.

Figure 2. As the system begins to stop your activity, it calls onSaveInstanceState() (1) so you can specify additional state data you'd like to save in case the Activity instance must be recreated. If the activity is destroyed and the same instance must be recreated, the system passes the state data defined at (1) to both the onCreate() method (2) and theonRestoreInstanceState() method (3).

  • Save Your Activity State:

As your activity begins to stop, the system calls onSaveInstanceState() so your activity can save state information with a collection of key-value pairs. The default implementation of this method saves information about the state of the activity's view hierarchy, such as the text in an EditText widget or the scroll position of a ListView.
To save additional state information for your activity, you must implement onSaveInstanceState() and add key-value pairs to the Bundle object. For example:
static final String STATE_SCORE = "playerScore";
static final String STATE_LEVEL = "playerLevel";
...
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
    // Save the user's current game state
    savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
    savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
    
    // Always call the superclass so it can save the view hierarchy state
    super.onSaveInstanceState(savedInstanceState);
}
Caution: Always call the superclass implementation of onSaveInstanceState() so the default implementation can save the state of the view hierarchy.

Restore Your Activity State:


When your activity is recreated after it was previously destroyed, you can recover your saved state from theBundle that the system passes your activity. Both the onCreate() and onRestoreInstanceState() callback methods receive the same Bundle that contains the instance state information.
Because the onCreate() method is called whether the system is creating a new instance of your activity or recreating a previous one, you must check whether the state Bundle is null before you attempt to read it. If it is null, then the system is creating a new instance of the activity, instead of restoring a previous one that was destroyed.
For example, here's how you can restore some state data in onCreate():
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState); // Always call the superclass first
   
    // Check whether we're recreating a previously destroyed instance
    if (savedInstanceState != null) {
        // Restore value of members from saved state
        mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
        mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
    } else {
        // Probably initialize members with default values for a new instance
    }
    ...
}
Instead of restoring the state during onCreate() you may choose to implement onRestoreInstanceState(), which the system calls after the onStart() method. The system calls onRestoreInstanceState() only if there is a saved state to restore, so you do not need to check whether the Bundle is null:
public void onRestoreInstanceState(Bundle savedInstanceState) {
    // Always call the superclass so it can restore the view hierarchy
    super.onRestoreInstanceState(savedInstanceState);
   
    // Restore state members from saved instance
    mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
    mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
}
Caution: Always call the superclass implementation of onRestoreInstanceState() so the default implementation can restore the state of the view hierarchy.

No comments:

Post a Comment